Their civilization originated from a group of human scientists who experimented with genetic engineering. In the distant year of 4122, a dinosaur species, Nanosaurs, rule the Earth. As well as hostile creatures, the Nanosaur must also avoid water and lava, environmental hazards which slow the player down. The native animals will attack the Nanosaur when their eggs are threatened species encountered include Tyrannosaurus Rex, Stegosaurus, Triceratops, Dilophosaurus (who spits like in Jurassic Park), and the flying reptile Pteranodon. The Nanosaur is equipped with a "fusion blaster" (a basic multi-purpose energy weapon), a jet pack allowing flight, a temporal compass for locating time portals, and a GPS locator for navigation. The object of the game is collect the eggs of five dinosaur and flying reptile species and desposit them in time portals to the future in twenty minutes at the end of the countdown, the asteroid that caused the Cretaceous–Paleogene extinction event hits Earth. None of the five eggs needed, nor any additional jetpack fuel, have been collected, and 19 minutes and 28 seconds remain in the game. The Nanosaur encounters a Stegosaurus during the first visit to the jungle area. The player takes on the role of a "Nanosaur", a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event Nanosaur is a science fiction third person shooter video game developed by Pangea Software and published by Ideas From the Deep for Mac OS 7.6, Mac OS 8, Mac OS 9, Linux and Microsoft Windows. NA Decem( Nanosaur), 2002 ( Nanosaur Extreme). Proprietary Pangea Software Macintosh engine Ideas From the Deep (Rebecca Ann Heineman, Eric Drumbor, and Lane Roathe) ( Nanosaur Extreme)
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